//==============================================================================
// dwarf_anim.txt
// Fixed the heroglow (death and recover) and ground glow(recover) ~WarriorMario
//==============================================================================

import bow_defines_anim.txt

//==============================================================================
define Seeds
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Sow Seeds
      }
   }  
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}

//==============================================================================
define basket
{
   set hotspot
   {
      version
      {
         Visual Attachments A basket
      }
   }  
}

//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define axe
{
   TechLogic Hand Axe/Bow Saw/Carpenters
   set hotspot
   {
      version
      {
         Visual Attachments A Axe Hatchet
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Axe Wood
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Axe DoubleBit
      }
   }
}

//==============================================================================
define heroweapon
{
   set hotspot
   {
      version
      {
         Visual attachments n hammer eitri
      }
   }
}

//==============================================================================
define carryStuff
{
   CarryTypeLogic grain/meat/fish/wood/gold
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Grain
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Meat
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Fish
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Wood
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Resource Gold
      }
   }
}

//==============================================================================
define weapon
{
   TargetLogic none/wood
   set hotspot
   {
      version
      {
         Visual Attachments A Knife
      }
   }
   set hotspot
   {
      version
      {
			visualnone jimmy
         connect hotspot axe hotspot
      }
   }
}

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
define hoe
{
   set hotspot
   {
      version
      {
         Visual tool hoe
      }
   }
}

//==============================================================================
define knife
{
   set hotspot
   {
      version
      {
         Visual tool knife
      }
   }
}

//==============================================================================
define pickaxe
{
   TechLogic pickaxe/Shaft Mine/Quarry
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe Stone
      }
   }
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe MetalBit
      }
   }
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe Miners
      }
   }
}

//==============================================================================
anim GatherChop
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_chop
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.58 true   
            tag SpecificSoundSet 0.67 false GatherChop checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
				connect RightHand axe hotspot
         }
      }
   }
}


//==============================================================================
anim GatherMine
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_mineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.52 true   
            tag SpecificSoundSet 0.59 false GatherMine checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
            connect RightHand pickaxe hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector 
   {
		TargetLogic none/wood
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.71 true   
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
            connect RightHand heroweapon hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_Chop
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.71 true   
            tag SpecificSoundSet 0.67 false GatherChop checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
				connect RightHand axe hotspot
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_RangedAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.33 true   
            tag SpecificSoundSet 0.35 false Arrow checkVisible 
            tag Attack 0.44 true   
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
            connect LeftHand bow hotspot
         }
      }
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
				connect RightHand heroweapon hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Recover
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_RecoverA
				connect HOTSPOT sunlight hotspot
				connect HOTSPOT Groundglow hotspot
				connect RightHand heroweapon hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Scenario N Eitri_idleA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand heroweapon hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario N Eitri_carryidleA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand heroweapon hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Eitri_idleA
				}
			}
   	}
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Scenario N Eitri_boredA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand heroweapon hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario N Eitri_carryboredA
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand heroweapon hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Eitri_idleA
				}
			}
   	}
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{
				version
				{
					Visual Scenario N Eitri_run
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand heroweapon hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario N Eitri_carryA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
					connect RightHand heroweapon hotspot
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Eitri_walkA
				}
			}
   	}
   }
}

//==============================================================================
anim Build
{
   SetSelector
   {
		TargetLogic none/taproot/farm
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_BuildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.58 true   
               tag SpecificSoundSet 0.67 false Build checkVisible 
               tag SpecificSoundSet 0.92 false Build checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
            connect RightHand hammer hotspot
         }
			version
         {
            Visual Scenario N Eitri_BuildB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.58 true   
               tag SpecificSoundSet 0.67 false Build checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
            connect RightHand hammer hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_chop
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.58 true   
               tag SpecificSoundSet 0.67 false GatherChop checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
				connect RightHand Axe hotspot
         }
      }
		set hotspot
      {
         version
         {
            Visual Scenario N Eitri_sowA
				Connect FRONTABDOMEN heroglow hotspot
				connect RightHand seeds hotspot
         }
      }
   }
}

//==============================================================================
anim GatherFarm
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_FarmA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.69 true   
               tag SpecificSoundSet 0.67 false GatherFarm checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
            connect RightHand hoe hotspot
         }
      }
   }
}

//==============================================================================
anim GatherHunt
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_SliceA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.07 true   
               tag SpecificSoundSet 0.33 false GatherFlay checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
            connect RightHand knife hotspot
         }
      }
   }
}

//==============================================================================
anim carry
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_carryA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.00 true   
               tag FootstepRight 0.50 true   
//-- end auto generated section
            connect ATTACHPOINT carryStuff hotspot
         }
      }
   }
}

//==============================================================================
anim GatherBush
{
   SetSelector 
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Eitri_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.07 true   
               tag SpecificSoundSet 0.51 false Forage checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name Eitri_aomsp26youllhelp
         version
         {
            VisualGranny Eitri_aomsp26youllhelp
         }
      }
		set hotspot
      {
         name Eitri_aomsp26excellent
         version
         {
            VisualGranny Eitri_aomsp26excellent
         }
      }
		set hotspot
      {
         name Eitri_aomsp26ofcourse
         version
         {
            VisualGranny Eitri_aomsp26ofcourse
         }
      }
		set hotspot
      {
         name Eitri_cine26doyouthink
         version
         {
            VisualGranny Eitri_cine26doyouthink
         }
      }
		set hotspot
      {
         name Eitri_cine26mostofyou
         version
         {
            VisualGranny Eitri_cine26mostofyou
         }
      }
		set hotspot
      {
         name Eitri_aomsp33midlooktoeast
         version
         {
            VisualGranny Eitri_aomsp33midlooktoeast
         }
      }
	}
}